Associate Professor
Dr. Stefan Greuter
Director for the Centre for Game
Design Research
Media and Communication
Ph: +61 (0) 431 988 400
Email: stefan.greuter@rmit.edu.au
Links
RMIT Profile
Research Gate
Academia
RMIT Research Repository
Personal Website
Stefan Greuter’s research is interested in solving existing problems using innovative game design experiences that bring together research from multiple disciplines and specialises on solutions involving the latest game technology. He has a track record of working with research partners from other disciplines including Business, Construction, Occupational Health and Safety, Art, Design, Architecture and Information Technology.
Most of Stefan’s research projects involve the development of game prototypes to progress knowledge. His applied research generally results in prototypes that are often developed in collaboration with recent graduates of the Bachelor of Design (Games) Bachelor of IT (Games Graphics Programming) and tested with users. Most prototypes have been exhibited or are publicly available for download.
He holds a Doctorate of Philosophy in Visual Communication and his postgraduate studies were supported by two prestigious scholarships from the German Academic Exchange program (DAAD) and the Australian International Postgraduate Research Scholarship (IPRS).
Stefan has 10+ years of leadership experience. Before his work at RMIT he led the development of intranet learning and teaching solutions and serious games applications for Swiss Banking Corporations and Telecommunication Companies.
At RMIT Stefan held a number of leadership positions as Program Manager (2009), Discipline Head (2010), Associate Dean in (2011- 2014) and has directed the Centre for Game Design Research since 2015.
Capabilities
Digital Experience Design
Virtual Reality
Procedural Content Generation
Projects
If Only…
Game Inspired User Interface Design
Domelab
Grand Prix F1 Car VR Experience
New Academic Street VR Visualisation
Out of Space
Pure Land UNWIRED
SpaceWalk
VROOM Tennis
Trouble Tower
AssetGen
Dataverse
Neverland
Publications
- Krome, S, Walz, S and Greuter, S 2016, ‘Contextual inquiry of future commuting in autonomous cars‘, in Proceedings of the 34th Annual CHI Conference on Human Factors in Computing Systems, New York, United States, 7-12 May 2016, pp. 3122-3128.
- Greuter, S, Kenderdine, S and Jeffrey, S 2016, ‘PureLand UNWIRED: New approaches to virtual reality for heritage at risk‘ in Andy M. Connor and Stefan Marks (ed.) Creative Technologies for Multidisciplinary Applications, IGI Global, Hershey PA, United States, pp. 76-98.
- Peake, I, Blech, J, Watkins, E, Greuter, S and Schmidt, H 2016, ‘The virtual experiences portals – a reconfigurable platform for immersive visualization‘, in Proceedings of the 3rd International Conference on Augmented Reality, Virtual Reality and Computer Graphics (AVR 2016),Switzerland, 15-18 June 2016, pp. 186-197.
- Al Aamri, F, Greuter, S and Walz, S 2015, ‘Children intrinsic reading motivation and playful applications: investigating the relationship‘, in Proceedings of the 2015 International Conference on Interactive Technologies and Games (iTAG 2015), United States, 22-23 October 2015, pp. 55-62.
- Al Aamri, F, Greuter, S and Walz, S 2015, ‘Trees of tales: designing playful interactions to enhance reading experiences‘, in Proceedings of the 2015 International Conference on Interactive Technologies and Games (iTAG 2015), United States, 22-23 October 2015, pp. 1-8.
- Krome, S, Goddard, W, Greuter, S, Walz, S and Gerlicher, A 2015, ‘A context-based design process for future use cases of autonomous driving: Prototyping AutoGym‘, in Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications,New York, NY, USA, 1-3 September 2015, pp. 265-272.
- Al Aamri, F and Greuter, S 2015, ‘Mise-en-scène: Playful interactive mechanics to enhance children’s digital books‘ in Henrik Schoenau-Fog, Luis Emilio Bruni, Sandy Louchart, Sarune Baceviciute (ed.) Interactive Storytelling, Springer, Switzerland, pp. 211-222.
- Krome, S, Walz, S, Greuter, S, Gerlicher, A and Schleehauf, M 2014, ‘Exergaming in the car: Preliminary results of an experimental setup‘, in Proceedings of the 10th Australian Conference on Interactive Entertainment (IE 2014), New York, United States, 2-3 December 2014, pp. 1-3.
- Krome, S, Walz, S, Greuter, S, Gerlicher, A and Schleehauf, M 2014, ‘Exergaming in the car: Preliminary results of an experimental setup‘, in Proceedings of the 10th Australian Conference on Interactive Entertainment (IE 2014), New York, United States, 2-3 December 2014, pp. 1-3.
- Al Aamri, F, Greuter, S and Walz, S 2014, ‘Using mise-en-scène to foster reading comprehension in children e-books‘, in N. Mana, O. Mich, A. De Angeli and A. Druin (ed.) Proceedings of Interactive E-Books for Children (IBooC2014): 2nd Workshop at IDC Interaction Design and Children, New York, US, 17 – 20 June 2014, pp. 6-10.
- Greuter, S and Roberts, D 2014, ‘SpaceWalk: Movement and Interaction in Virtual Space with Commodity Hardware‘, in K. Blackmore, K. Nesbitt, S.P. Smith (ed.) Proceedings of the 2014 Conference on Interactive Entertainment, United States, 2-3 December 2014, pp. 1-7.
- Krome, S, Walz, S, Greuter, S, Holopainen, J, Gerlicher, A and Schleehauf, M 2014, ‘Exploring game ideas for stresslessness in the automotive domain‘, in K. Nesbitt (ed.) Proceedings of the 2014 Conference on Interactive Entertainment, IE2014, United States, 2-3 December 2014, pp. 1-3.
- Greuter, S and Nash, A 2014, ‘Game Asset Repetition‘, in Keith Nesbitt (ed.) Proceedings of the 2014 Conference on Interactive Entertainment (IE 2014), United States, 2-3 December 2014IE 2014, pp. 1-5.
- Ferro, L, Walz, S and Greuter, S 2014, ‘Gamicards – An alternative method for paper-prototyping the design of gamified systems‘, in Y. Pisan, N. M. Sgouros, T. Marsh (ed.) Proceedings of International Conference on Entertainment Computing, Germany, 1-3 October 2014, pp. 1-8.
- Greuter, S and Roberts, D 2014, ‘Controlling viewpoint from markerless head tracking in an immersive ball game using a commodity depth-based camera‘, Journal of Simulation, pp. 1-10.
- Al Aamri, F, Greuter, S and Walz, S 2014, ‘Trees of tales: A playful reading application for Arabic children‘, in Y. Pisan, N. M. Sqouros and T. Marsh (ed.) Proceedings of the13th International Conference – Entertainment Computing – ICEC 2014, Berlin, Germany, 1-3 October 2014, pp. 3-10.
- Al Aamri, F, Greuter, S and Walz, S 2013, ‘Guiding principles for designing a social, game-based and enculturated reading application for Omani children‘, in Georgios Christou, Effie Lai-Chong Law, David Geerts, Lennart E. Nacke, Panayiotis Zaphiris (ed.) Proceedings of the CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, Paris, France, 27April – 2 May 2013, pp. 1-6.
- Nash, A, McCormick, J and Greuter, S 2013, ‘Reproduction game demo‘, in Stefan Greuter and Christian McCrea (ed.) Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, New York, USA, 30 September – 1 October, 2013, pp. 1-2.
- Batty, J, Horn, K and Greuter, S 2013, ‘Audiovisual granular synthesis: micro relationships between sound and image‘, in Stefan Greuter and Christian McCrea (ed.) Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, New York, USA, 30 September – 1 October, 2013, pp. 1-7.
- Moore, G, Greuter, S and Barker, C 2013, ‘Context, detail, and conversation: using painting strategies with 3D computer animation software‘, in Stefan Greuter and Christian McCrea (ed.)Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, New York, USA, 30 September – 1 October, 2013, pp. 1-5.
- Ferro, L, Walz, S and Greuter, S 2013, ‘Towards personalised, gamified systems: an investigation into game design, personality and player typologies‘, in Stefan Greuter and Christian McCrea (ed.)Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, New York, USA, 30 September – 1 October, 2013, pp. 1-6.
- Greuter, S and Tepe, S 2013, ‘Engaging students in OH&S hazard identification through a game‘, in Celia Pearce, John Sharp, Helen Kennedy (ed.) Proceedings of the 6th Digital Games Research Association (DiGRA) Conference, Tampere, Finland, 26-29 August 2013, pp. 1-20.
- Greuter, S, Tepe, S, Peterson, F, Boukamp, F, D’Amazing, K, Quigley, K, Van Der Waerden, R,Harris, T, Goschnick, T and Wakefield, R 2012, ‘Designing a game for occupational health and safety in the construction industry‘, in Daniel Cermak-Sassenrath, Charles Walker (ed.)Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System, Auckland, New Zealand, July 21 – 22, 2012, pp. 1-8.
- Tepe, S, Greuter, S, Boukamp, F and Peterson, F 2012, ‘Playing 4 safety – designing an engaging hazard recognition game for construction safety induction‘, in George Ofori, Evelyn Teo Ai Lin, Imelda Krisiani Tjandra (ed.) Proceedings of the CIB W099 International Conference 2012, Netherlands, 10-11 September 2012.
- Greuter, S 2008, Undiscovered worlds, real-time procedural generation of virtual three-dimensional spaces, Doctor of Philosophy (PhD), Creative Media, RMIT University.
- Greuter, S, Parker, J, Stewart, N and Leach, G 2003, ‘Real-time procedural generation of ‘pseudo infinite’ cities‘, in Proceedings of the First International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, Melbourne, 11-14 February 2003.