Publications

2016

Mueller, F. Designing for the active human body in a digital-material world. Book chapter in: Sarah Pink, Elisenda Ardèvol and Lanzeni, D. (eds.) Digital Materialities – Design and Anthropology, Bloomsbury, 2016. 137-156

Khot, R.A., Andres, J., Lai, J., Kaenel, J.v. and Mueller, F. Fantibles: Capturing Cricket Fan’s Story in 3D. DIS 2016. Long paper. 883-894

Marshall, J., Dancu, A. and Mueller, F. Interaction in Motion: Designing Truly Mobile Interaction. DIS 2016. Long paper. 215-228

Byrne, R. Designing Digital Vertigo Games. DIS 2016 Conference Companion Publication. Doctoral Consortium. 25-26

Cheklin, M., Mueller, F. and Greuter, S. Designing Mediated Nurturing Play with Dogs to Alleviate Workplace Stress. DIS 2016 Conference Companion Publication. Work in progress. 153-156

Altimira, D., Mueller, F., Clarke, J., Lee, G., Billinghurst, M., Bartneck, C. Digitally Augmenting Sports: An Opportunity for Exploring and Understanding Novel Balancing Techniques. CHI 2016. Long paper. 11 pages.

Isbister, K., Mueller, F. Guidelines for the Design of Movement-Based Games and Their Relevance to HCI. Human Computer Interaction 30(3-4) 2015 journal article, presented at CHI 2016.

Mueller, F., Marshall, J.,Khot, R.A., Nylander, S., Tholander, J. Jogging at CHI. CHI 2016. SIG Special Interest Group (organizing). 4 pages

Bernhaupt, R., Mueller, F. Game User Experience Evaluation. CHI 2016. Course. 4 pages

Mueller, F., Garner, J., Pell, S.J., Raffe, W., Tamassia, M., Zamberta, F., Sargeant, B. Towards experiencing our bodies as digital play. CHI 2016. Submission to “Move to be Moved” Workshop.

Patibanda, R., Mueller, F., Leskovsek, M., Duckworth, J. BreathSenses: Towards Understanding Breathing Games. CHI 2016. Submission to the “Pervasive Play” Workshop.

Raffe, W., Zambetta, F., Tamassia, M., Mueller, F., Lee, Xiaodong, L. Reducing Perceived Waiting Time in Theme Park Queues via Multiplayer Augmented Reality. CHI 2016. Submission to the “Pervasive Play” Workshop.

Patibanda, R., Mueller, F., Leskovsek, M., Duckworth, J. BreathSenses: Towards Understanding Breathing Games. CHI 2016. Submission to the “Touch, Taste, & Smell User Interfaces: The Future of Multisensory HCI” Workshop.

Marshall, J., Mueller, F., Benford, S., Pijnappel, S. Expanding exertion gaming, International Journal of Human-Computer Studies, Volume 90, June 2016, Pages 1-13

Byrne, R., Marshall, J., Mueller, F. Designing the Vertigo Experience: Vertigo as a Design Resource for Digital Bodily Play. TEI’16. Long paper. ACM. 296-303

Mitchell, R., Fender, A. and Mueller, F. HandyFeet: Social Bodily Play Via Split Control of a Human Puppet’s Limbs. TEI’16. Work in Progress. ACM. 506-511

2015

Tan, C.T., Byrne, R., Lui, S., Liu, W. and Mueller, F. JoggAR: a mixed modality AR approach for technology-augmented jogging. SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, ACM, 1-1.

Lachner, F., von Saucken, C., Mueller, F., Lindemann, U. Cross-Cultural User Experience Design Helping Product Designers to Consider Cultural Differences. In: Rau, P.L.P. (ed.) Cross-Cultural Design Methods, Practice and Impact, Springer International Publishing. Part of HCI International 2015, 58-70.

Hamalainen, P., Marshall, J., Kajastila, R., Byrne, R. and Mueller, F. Utilizing Gravity in Movement-Based Games and Play. CHI PLAY’15. ACM, 67-77. Best Paper Nomination

Raffe, W.L., Tamassia, M., Zambetta, F., Li, X., Pell, S.J. and Mueller, F. Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact. CHI PLAY’15. ACM, 295-305

Byrne, R. Vertigo as a Design Resource for Bodily Play. CHI PLAY’15 Doctoral Consortium. ACM, 399-402

Alavesa, P., Schmidt, J., Fedosov, A., Byrne, R. and Mueller, F. Air Tandem: A Collaborative Bodily Game Exploring Interpersonal Synchronization. CHI PLAY’15 Work in Progress. ACM, 433-438

Andres, J., Lai, J.C. and Mueller, F. Guiding Young Players As Designers. CHI PLAY’15 Work in Progress. ACM, 445-450

Mueller, F., Muirhead, M. Jogging with a quadcopter. CHI 2015. Long paper. 2023-2032

Khot, R., Lee, J., Hjort, L., Aggarwal, D., Mueller, F. TastyBeats: Designing Palatable Representations of Physical Activity. CHI 2015. Long paper. 2933-2942. BEST PAPER HONORABLE MENTION

Jensen, M.M., Rasmussen, M.K., Gronbaek, K., Mueller, F. Keepin’ it Real: Challenges when Designing Sports-Training Games. CHI 2015. Long paper. 2003-2012

Curmi, F., Whittle, J., Ferrario, M.A., Mueller, F. Crowdsourcing Synchronous Spectator Support: (go on, go on, you’re the best)n-1. CHI 2015. Long paper. 2003-2012

Khot, R., Pennings, R., and Mueller, F. edEdiPulse: Supporting Physical Activity with Chocolate Printed Messages. CHI 2015. Work in Progress. 6 pages.

Khot, R., Pennings, R., and Mueller, F. EdiPulse: Turning Physical Activity Into Chocolates. CHI 2015. Interactivity. 4 pages

Mueller, F., Khot, R.A., Marshall, J., Nylander, S., Tholander, J. Understanding Sports-HCI by Going Jogging at CHI. CHI 2015. SIG Special Interest Group (organizing). 4 pages

Nylander, S., Tholander, J., Mueller, F., Marshall, J. HCI and Sports. Interactions. Volume 22 Issue 2, March + April 2015. 30-31.

Jensen, M.M., Rasmussen, M.K., Mueller, F., Gronbaek, K. Designing training games for soccer. Interactions. Volume 22 Issue 2, March + April 2015. 36-39.

Khot, R., Lee, J., Hjorth, L. and Mueller, F. TastyBeats: Celebrating Heart Rate Data with a Drinkable Spectacle. TEI 2015. Long paper. 4 pages.

Tamassia, M., Zambetta, F., Raffe, W., Li, X., Pell, S.J. & Mueller, F. (2015). ‘Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact’. In: ACM SIGCHI annual symposium on Computer-human interaction in play (CHI Play 2015).

Ivanovic, J., Raffe, W., Zambetta, F. & Li, X. ‘Combining Monte Carlo Tree Search and Apprenticeship Learning for Capture the Flag. In:Proceedings of the Conference on Computational Intelligence and Games’ (CIG 2015).

Dann, M., Zambetta, F. & Thangarajah, J. ‘An Improved Approach to Reinforcement Learning in Computer Go’. In: Proceedings of the Conference on Computational Intelligence and Games (CIG 2015).

Booth, E., Thangarajah, J. & Zambetta, F. ‘Flexible story generation with Norms and Preferences in computer role playing games’. In: Proceedings of the Conference on Computational Intelligence and Games (CIG 2015).

Raffe, W., Tamassia, M., Zambetta, F., Li, X. & Mueller, F.  ‘Enhancing Theme Park Experiences through Adaptive Cyber-Physical Play’. In: Proceedings of the Conference on Computational Intelligence and Games (CIG 2015).

Mueller, F, Altimira, D and Khot, R 2015, ‘Reflections on the design of exertion games‘, Games for Health: research, development, and clinical applications, vol. 4, no. 1, pp. 17.

Tamassia, M, Zambetta, F, Raffe, W and Li, X 2015, ‘Learning options for an MDP from demonstrations‘, in Stephan K. Chalup, Alan D. Blair, and Marcus Randall (ed.) Artificial Life and Computational Intelligence, Switzerland, 5-7 February 2015, pp. 226242.

Raffe, W, Zambetta, F, Li, X and Kenneth, S 2015, ‘Integrated approach to personalized procedural map generation using evolutionary algorithms‘, IEEE Transactions on Computational Intelligence and AI in Games, vol. 7, no. 2, pp. 139155.

Mueller, F., Muirhead, M. Jogging with a quadcopter. CHI 2015. Long paper. 10 pages.

Khot, R., Lee, J., Hjort, L., Aggarwal, D., Mueller, F. TastyBeats: Designing Palatable Representations of Physical Activity. CHI 2015. Long paper. 10 pages. BEST PAPER HONORABLE MENTION

Jensen, M.M., Rasmussen, M.K., Gronbaek, K., Mueller, F. Keepin’ it Real: Challenges when Designing Sports-Training Games. CHI 2015. Long paper. 10 pages.

Curmi, F., Whittle, J., Ferrario, M.A., Mueller, F. Crowdsourcing Synchronous Spectator Support: (go on, go on, you’re the best)n-1. CHI 2015. Long paper. 10 pages

Khot, R., Pennings, R., and Mueller, F. edEdiPulse: Supporting Physical Activity with Chocolate Printed Messages. CHI 2015. Work in Progress. 6 pages.

Khot, R., Pennings, R., and Mueller, F. EdiPulse: Turning Physical Activity Into Chocolates. CHI 2015. Interactivity. 4 pages

Mueller, F., Khot, R.A., Marshall, J., Nylander, S., Tholander, J. Understanding Sports-HCI by Going Jogging at CHI. CHI 2015. SIG Special Interest Group (organizing). 4 pages

Nylander, S., Tholander, J., Mueller, F., Marshall, J. HCI and Sports. Interactions. Volume 22 Issue 2, March + April 2015. 30-31.

Jensen, M.M., Rasmussen, M.K., Mueller, F., Gronbaek, K. Designing training games for soccer. Interactions. Volume 22 Issue 2, March + April 2015. 36-39.

Khot, R., Lee, J., Hjorth, L. and Mueller, F. TastyBeats: Celebrating Heart Rate Data with a Drinkable Spectacle. TEI 2015. Long paper. 4 pages.

Mueller, F., Altimira, D. and Khot, R.A. Reflections on the Design of Exertion Games. Games for Health Journal. Liebert, 4(1), p.3-7.

Straker, L.M., Fenner, A.A., Howie, E.K., Feltz, D.L., Gray, C.M., Lu, A.S., Mueller, F., Simons, M. and Barnett, L.M. Efficient and Effective Change Principles in Active Videogames. Games for Health Journal. Liebert, 4(1), p43-52.

Salim, F and Haque, U 2015, ‘(In Press) Urban computing in the wild: A survey on large scale participation and citizen engagement with ubiquitous computing, cyber physical systems, and Internet of Things‘, International Journal of Human-Computer Studies, pp. 118.

2014

Walz, Steffen P. and Sebastian Deterding (eds.) (2014): The Gameful World. Approaches, Issues, Applications. Cambridge, MA: The MIT Press. (in print)

Walz, Steffen P. and Sebastian Deterding: “An Introduction to the Gameful World.” In: Walz, Steffen P. and Sebastian Deterding (eds.) (2014): The Gameful World. Approaches, Issues, Applications. Cambridge, MA: The MIT Press. (in print)

Walz, Steffen P. and Sebastian Deterding: “Approaches.” In: Walz, Steffen P. and Sebastian Deterding (eds.) (2014): The Gameful World. Approaches, Issues, Applications. Cambridge, MA: The MIT Press. (in print)

Walz, Steffen P. and Sebastian Deterding: “Issues.” In: Walz, Steffen P. and Sebastian Deterding (eds.) (2014): The Gameful World. Approaches, Issues, Applications. Cambridge, MA: The MIT Press. (in print)

Walz, Steffen P. and Sebastian Deterding: “Applications.” In: Walz, Steffen P. and Sebastian Deterding (eds.) (2014): The Gameful World. Approaches, Issues, Applications. Cambridge, MA: The MIT Press. (in print)

Walz, Steffen P. (2014): “Go Go!”: Interacción Simbiótica. Un Experimento De Pensamiento Crítico Sobre La Omnipresente Interacción Persona-Computadora. In: Figueroa Sarriera, Heidi J., López, Ángel Gordo and Javier de Rivera (eds.): Teknokultura Entre Dos Siglos. Tecnociencia, Arte Y Política. Madrid: Catarata. pp. 19-30. Krome, S., Greuter, S., Walz, S. P., Gerlicher, A., Schleehauf, M. (2014). Exergaming in the Car: Preliminary Results of an Experimental Setup. In Proceedings of the 10th Australasian Conference on Interactive Entertainment. (in print)

Krome, S., Holopainen, J., Greuter, S., Walz, S. P., Gerlicher, A., Schleehauf, M. (2014). Exploring Game Ideas for Stresslessness in the Automotive Domain. In Proceedings of the 10th Australasian Conference on Interactive Entertainment. (in print)

Meschtscherjakov, A., Ratan, R., Tscheligi, M., McCall, R., Szostak, D., Politis, I., & Krome, S. (2014, September). 2nd Workshop on User Experience of Autonomous Driving. In Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (pp. 1-3). ACM.

Krome, S., Holopainen, J., & Walz, S. P. (2014, September). Approaching A Design Space For Gameful Interactions In The Context Of Piloted Driving. InProceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (pp. 1-5). ACM.

Raftopoulos, M (2014)”Towards gamification transparency: A conceptual framework for the development of responsible gamified enterprise systems” In: Journal of Gaming and Virtual Worlds, Vol. 6, Issue 2 (online)

Al Aamri, F., Greuter. S., & Walz. S.P. (2014). Using Mise-en-scène to Foster Reading Comprehension in Children E-books. Second Workshop on Interactive e-Books for Children IBooC 2014. IDC14. Aarhus, Denmark 17-20 June 2014.

Al Aamri, F., Greuter, S., Walz, S.P. (2014). Trees of Tales: A Playful Reading Application for Arabic Children. In: Proceedings of the International Conference on Entertainment Computing ICIC 2014. Sydney, Australia 1-3 October 2014. See program at http://icec2014.info/program.php. (in print)

Ferro, L., Walz, S.P., Greuter, S. (2014). Gamicards – An Alternative Method For Paper-Prototyping The Design Of Gamified SystemsIn: Proceedings of the International Conference on Entertainment Computing ICIC 2014. Sydney, Australia 1-3 October 2014. See program at http://icec2014.info/program.php. (in print)

Elliot. S., Smith. C. (2014): Modding Minecraft for Science Education. In: 6th Global Conference: Video Games Culture Project. Mansfield College, Oxford, UK

Altimira, D., Mueller, F., Lee, G., Clarke, J., Billinghurst, M. Towards Understanding Balancing in Exertion Games. ACE 2014. Long paper. 8 pages.

Goddard, W., Byrne, R. and Mueller, F. Playful Game Jams: Guidelines for Designed Outcomes. Interactive Entertainment 2014. Long paper. 10 pages.

Byrne, R., Mueller, F. 2014. Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation. Entertainment Computing – ICEC 2014, Springer. Long paper. 92-99.

Finnegan, D.J., Velloso, E., Mitchell, R., Mueller, F., Byrne, R. Reindeer & Wolves: Exploring Sensory Deprivation in Multiplayer Digital Bodily Play. CHI PLAY 2014. Work-in-Progress. 411-412.

Garner, J., Wood, G., Danilovic, S., Hammer, J., Mueller, F. intangle: Exploring Interpersonal Bodily Interactions through Sharing Controllers. CHI PLAY 2014. Work-in-Progress. 413-414.

Jensen, M.M. and Mueller, F. Running with technology: Where are we heading? OzCHI 2014. Long paper. 527-530

Stusak, S., Tabard, A., Sauka, F., Khot, R., Butz, A. Activity Sculptures: Exploring the Impact of Physical Visualizations on Running Activity. InfoVis 2014. Long paper. 10 pages.Video.

Mueller, F., Stellmach, S., Greenberg, S., Dippon, A., Boll, S., Garner, J., Khot, R., Naseem, A., Altimira, D. 2014. Proxemics Play: Understanding Proxemics for Designing Digital Play Experiences. DIS 2014. Long paper. 10 pages.

Mueller, F., Gibbs, M.R. and Vetere, F. 2014. Designing for Social and Physical Interaction in Exertion Games. Book chapter in: Nijholt, A. (ed.) Playful User Interfaces, Springer, 227-251.

Garner, J., Wood, G., Pijnappel, S., Murer, M., Mueller, F. 2014. i-dentity: Innominate Movement Representation as Engaging Game Element. CHI 2014. Long paper. 10 pages. 30 sec preview videoVideo.

Khot, R., Hjort, L., Mueller, F. 2014. Understanding Physical Activity through 3D Printed Material Artifacts. CHI 2014. Long paper. 10 pages. 30 sec preview video. Video.

Mueller, F., Gibbs, M.R., Vetere, F., Edge, D. 2014. Supporting the Creative Game Design Process with Exertion Cards. CHI 2014. Long paper. 10 pages. 30 sec preview video.

Mueller, F., Isbister, K. 2014. Movement-Based Game Guidelines. CHI 2014. Long paper. 10 pages. 30 sec preview video.

Walmink, W., Chatham, A., Mueller, F. 2014. Interaction Opportunities Around Helmet Design. CHI 2014. Interactivity. 4 pages. 30 sec preview videoVideo.

Garner, J., Wood, G., Pijnappel, S., Murer, M., Mueller, F. 2014. i-dentity: Innominate Representation as Engaging Movement Game Element. CHI 2014. Interactivity. 4 pages. 30 sec preview videoVideo.

Khot, R., Lee, J., Munz, H., Aggarwal, D., Mueller, F. 2014. TastyBeats: Making Mocktails with Heart Beats. CHI 2014. Interactivity. 4 pages. 30 sec preview videoVideo.

Sargeant, B., Mueller, F. 2014. How Far is UP? Encouraging Social Interaction Through Children’s Book App Design. CHI 2014. Interactivity. 4 pages. Video.

Garner, J., Wood, G. 2014. i-dentity: Concealing Movement Representation Associations in Games. CHI 2014. Student Game Competition. 4 pages. FINALIST.

Mueller, F., Marshall, J., Khot, R., Nylander, S., Tholander, J. 2014. Jogging with Technology: Interaction Design Supporting Sport Activities. Special Interest Group (organizing). 4 pages.

Mentis, H., Höök, K., Mueller, F., Isbister, K., Khut, G.P., Robertson, T. 2014. Designing for the Experiential Body. CHI 2014. Panel. 5 pages. Video.

Khot, R., Lee, J., Hjorth, L., Mueller, F. 2014. SweatAtoms: Understanding Physical Activity through Material Artifacts. CHI 2014. Videoshowcase. 1 page. Video.

Nylander, S., Tholander, J., Mueller, F., Marshall, J. 2014. HCI and Sports. CHI 2014. Workshop (organizing). 4 pages.

Deen, M., Cercos, R., Chatham, A., Naseem, A., Fowler, A., Bernhaupt, R., Schouten, B., Mueller, F. 2014. CHI 2014 Game Jam [4Research]: Game Jams as a Research Tool. CHI 2014. Workshop (organizing). 4 pages.

Byrne, R. 2014. Game Jam 4 Research. CHI 2014. Workshop submission for Game Jam [4Research] workshop. 4 pages.

Garner, J. 2014. Design for Digital, Physical, Social Play. CHI 2014. Workshop submission for Game Jam [4Research] workshop. 4 pages.

Goddard, W. 2014. Issues and Opportunities Facing Game Jams for Design Research. CHI 2014. Workshop submission for Game Jam [4Research] workshop. 4 pages.

Segura, E. 2014. Jamming and researching the Play BOOST framework. CHI 2014. Workshop submission for Game Jam [4Research] workshop. 4 pages.

Toprak, C. 2014. Game Jams: A Method for Starting, Working On and Completing Games. CHI 2014. Workshop submission for Game Jam [4Research] workshop. 4 pages.

Andres, J. 2014. The Lights Track. CHI 2014. Workshop submission for HCI and Sports workshop. 4 pages.

Khot, R., Hjorth, L., Aggarwal, D., Mueller, F. 2014. Supporting Autonomy in Physical Activity through Material Artifacts. CHI 2014. Workshop submission for Positive Computing workshop. 4 pages.

Charbonneau, E., Buchanan, S., Bott, J., Mueller, F., LaViola, J. 2014. Dance Enhanced: Investigating How Earning Content Through Exertion Impacts Dance Game Enjoyment. Foundations of Digital Games (FDG) 2014. 8 pages.

Walmink, W., Wilde, D., Mueller, F. 2014. Displaying Heart Rate Data on a Bicycle Helmet to Support Social Exertion Experiences. International Conference on Tangible, Embedded and Embodied Interaction: TEI 2014. 8 pages.

Pijnappel, S., Mueller, F. 2014. Designing Interactive Technology for Skateboarding. International Conference on Tangible, Embedded and Embodied Interaction: TEI 2014. 8 pages. Video.

Mueller, F., Gibbs, M.R., Vetere, F., Agamanolis, S., Edge, D. 2014. Designing Mediated Combat Play. International Conference on Tangible, Embedded and Embodied Interaction: TEI 2014. 8 pages. Video.

Karpinskyj, S, Zambetta, F and Cavedon, L 2014, ‘Automated video game personalisation techniques: A comprehensive survey‘, Entertainment Computing, vol. 5, pp. 211218.

Lee, G, Luo, M, Zambetta, F and Li, X 2014, ‘Learning a super mario controller from examples of human play‘, in D. Liu (ed.) Proceedings of the 2014 IEEE Congress on Evolutionary Computation (CEC2014), United States, 6 – 11 July 2014, pp. 18.

Ivanovic, J, Zambetta, F, Li, X and Rivera Villicana, J 2014, ‘Reinforcement learning to control a commander for capture the flag‘, in G. Rudolph and M. Preuss (ed.) Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games (CIG), United States, 26 – 29 August 2014, pp. 161168.

Knowles, P, Leach, G and Zambetta, F 2014, ‘Fast sorting for exact OIT of complex scenes‘, The Visual Computer, vol. 30, no. 68, pp. 603613.

Wong, T, Leach, G and Zambetta, F 2014, ‘An adaptive octree grid for GPU-based collision detection of deformable objects‘, The Visual Computer, vol. 30, no. 68, pp. 729738.

Wong, T, Leach, G and Zambetta, F 2014, ‘An adaptive octree grid for GPU-based collision detection of deformable objects‘, The Visual Computer, vol. 30, no. 68, pp. 729738.

Greuter, S and Nash, A 2014, ‘Game Asset Repetition‘, in Keith Nesbitt (ed.) Proceedings of the 2014 Conference on Interactive Entertainment (IE 2014), United States, 2-3 December 2014IE 2014, pp. 15.

Nash, A 2014, ‘Interference Wave: Data and Art‘ in Lanfranco Aceti, Paul Thomas and Caglar Cetin (ed.) Interference Strategies, Leonardo Electronic Almanac, Leonardo/ISAST, San Francisco, United States, pp. 214220.

Greuter, S and Roberts, D 2014, ‘SpaceWalk: Movement and Interaction in Virtual Space with Commodity Hardware‘, in K. Blackmore, K. Nesbitt, S.P. Smith (ed.) Proceedings of the 2014 Conference on Interactive Entertainment, United States, 2-3 December 2014, pp. 17.

Greuter, S and Roberts, D 2014, ‘Controlling viewpoint from markerless head tracking in an immersive ball game using a commodity depth-based camera‘, Journal of Simulation, pp. 110.

Williams, M, Pallett, J, Salim, F, Nielsen, S, Pena De Leon, A, Sharaidin, K and Burry, M 2014, ‘A multimodal toolkit for thermal performance feedback in conceptual design modelling‘, in W. Huang, Y. Liu, and W. Xu (ed.) Digital Infiltration and Parametricism: Proceedings of the DADA 2013 International Conference on Digital Architecture, Tsinghua, Beijing, 28-29 September 2013, pp.348358.

Dau, H, Song, A, Xie, F, Salim, F and Ciesielski, V 2014, ‘Genetic Programming for Channel Selection from Multi-stream Sensor Data with Application on Learning Risky Driving Behaviours‘, in Grant Dick; Will N. Browne; Peter Whigham; Mengjie Zhang; Lam Thu Bui; Hisao Ishibuchi; Yaochu Jin; Xiaodong Li; Yuhui Shi; Pramod Singh; Kay Chen Tan; Ke Tang (ed.) Proceddings of the10th International Conference 2014 (LNCS 8886), Switzerland, 15-18 December 2014, pp.542553.

Salim, F 2014, ‘Tangible 3D urban simulation table‘, in David Gerber, Rhys Goldstein (ed.)Proceedings of the Symposium on Simulation for Architecture and Urban Design, SimAUD 2014,United States, 13-16 April 2014, pp. 14.

Dau, H, Salim, F, Song, A, Hedin, L and Hamilton, M 2014, ‘Phone based fall detection by genetic programming‘, in Seng W. Loke, Arkady Zaslavsky, Lars Kulik, Evaggelia Pitoura (ed.)Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, MUM 2014, United States, 25-27 November 2014, pp. 256257.

Sadri, A and Salim, F 2014, ‘Day type classification using cell tower connectivity data from smartphones‘, in Seng W. Loke, Arkady Zaslavsky, Lars Kulik, Evaggelia Pitoura (ed.)Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, MUM 2014, United States, 25-27 November 2014, pp. 244247.

Elsmore, S, Subastian, I, Salim, F and Hamilton, M 2014, ‘VDIM: Vector-based Diffusion and Interpolation Matrix for Computing Region-based Crowdsourced Ratings: Towards Safe Route Selection for Human Navigation‘, in Seng W. Loke, Arkady Zaslavsky, Lars Kulik, Evaggelia Pitoura (ed.) Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, MUM 2014, United States, 25-27 November 2014, pp. 212215.

Salim, F, Williams, M, Sony, N, Dela Pena, M, Petrov, Y, Saad Ahmed, A and Wu, B 2014, ‘Visualization of wireless sensor networks using Zigbee’s received signal strength indicator (RSSI) for indoor localization and tracking‘, in Gergely Záruba, Károly Farkas (ed.) 2014 IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOM Workshops), United States, 24-28 March 2014, pp. 575580.

Salim, F, Dela Pena, M, Petrov, Y, Sony, N, Wu, B and Saad Ahmed, . 2014, ‘EnviS tag, scan, view: a location-based app for visualizing spatio temporal data from sensor cloud‘, in Mohamed Gaber, Rui Zhang, Jari Veijalainen, Mohamed Sharaf (ed.) Proceedings of the15th IEEE International Conference on Mobile Data Management 2014 (Volume 1), United States, 15-18 July 2014, pp. 329332.

Salim, F, Belbasis, A, Prohasky, D, Houshyar, S and Fuss, F 2014, ‘Design and evaluation of smart wearable undergarment for monitoring physiological extremes in firefighting‘, in Lucy Dunne, Tom Martin, Michael Beigl (ed.) Proceedings of the 2014 ACM International Symposium on Wearable Computers: Adjunct Program, United States, 13-17 September 2014, pp. 249254.

 

 

2013

Krome, S., Holopainen, J., Walz, S. P. (2013): Enjoyable Stress Reduction: Approaching A Design Space For The Piloted Driving Context. In: Adjunct Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications. Eindhoven, NL.

Lade, J., Duckworth, J., (2013). Audio Arc: An Audio-Spatial Game Using Mobile Phone Ringtones, In ACM Proceedings of Creativity and Cognition 2013, Sydney, NSW, Australia

Stober, Jens M., Walz, Steffen P., Holopainen, Jussi (2013): Hacking as a Playful Strategy for Designing Artistic Games. In: Context Matters! Exploring and Reframing Games in Context. Proceedings of the Vienna Games Conference 2013. New Academic Press, Vienna.

Stober, Jens M (2013): RIDE YOUR MIND – The Concept. In: Context Matters! Exploring and Reframing Games in Context. Proceedings of the Vienna Games Conference 2013. New Academic Press, Vienna.

Ferro, Lauren S., Walz, Steffen P., Greuter, Stefan (2013): Towards personalised, gamified systems: an investigation into game design, personality and player typologies. Proceedings of IE’2013 The 9th Australasian Conference on Interactive Entertainment – Melbourne, VIC, Australia — September 30 – October 01, 2013.

Lucero, A., Holopainen, J., Ollila, E.M.I., Suomela, R., Karapanos, E. (2013): The Playful Experiences (PLEX) Framework as a Guide for Expert Evaluation. In Proceedings of DPPI (Designing Pleasurable Product and Interfaces 2013.

Stampfl, Dominik and Steffen P. Walz (2013): In: Gameful Urban Mobility. A Top-Down Approach Towards Increasing Enjoyment and Livability in Cities. Position paper for the MobileHCI 2013 workshop Entertainment Technology in Transportation against Frustration, Aggression and Irrationality. (Accepted)

Krome, Sven and Steffen P. Walz (2013): In: Pleasurable Passenger Experience: Toward a Design Space For Rear-Seat Stresslessness. Position paper for the MobileHCI 2013 workshop Entertainment Technology in Transportation against Frustration, Aggression and Irrationality. (Accepted)

Greuter, Stefan, Susanne Tepe, Frank Boukamp and Ron Wakefield (2013): Trouble tower game demo. In Proceedings of IE’2013 The 9th Australasian Conference on Interactive Entertainment – Melbourne, VIC, Australia — September 30 – October 01, 2013

Greuter, Stefan and Susanne Tepe (2013): Engaging students in OH&S hazard identification through a game. In Proceedings of the 2013 Digital Games Research Association: DeFragging Game Studies, DiGRA Digital Library, Atlanta, USA, 26-29 August 2013.

Al Aamri, Fatma M., Greuter, Stefan & Steffen P. Walz (2013): Guiding Principles for Designing a Social, Game-based and Enculturated Reading Application for Omani Children. Position paper for the “Design and Evaluation of Sociability in Online Games” workshop at CHI 2013.

Ferro, Lauren S. and Steffen P. Walz (2013): Like this: How game elements in social media and collaboration are changing the flow of information. Short paper for the “Designing Gamification: Creating Gameful and Playful Experiences” workshop at CHI 2013. Available Online.

Raftopoulos, Marigo and Steffen P. Walz (2013): Designing Events as Gameful and Playful Experiences.  Short paper for the “Designing Gamification: Creating Gameful and Playful Experiences” workshop at CHI 2013. Available Online.

Ivansic. D., Schofield. D., Dethridge. L., (2013): The Effect of Perspective and Presentation : User Experience in a Virtual Art Gallery. Journal article for “International Journal of Computer Research” vol. 20, no. 1, 2013.

Anderson. A., Shofield. D., Dethridge. L (2013): Ways of Viewing and Interacting: User Experience in a Virtual Art Gallery. Journal article in “International Journal of Computer Research”  vol. 20, no. 1, 2013.

Tsitas, E. and Dethridge, L. (2013): Are we not men? When the human-animal cyborg talks back. Book chapter in “Navigating Cybercultures”, Inter-Disciplinary Press, United Kingdom, pp. 125-134.

Mueller, F. 2013. Technologies in Exertion Games. Book chapter in Fuss, F., Subic, A., Strangwood, M. and Mehta, R. Routledge Handbook of Sports Technology and Engineering, Routledge, p. 94-108.

Huggard, A., De Mel, A., Garner, J., Toprak, C., Chatham, A., Mueller, F. 2013. Understanding a Socially Awkward Digital Play Journey. Digra 2013. Full paper. 11 pages. VideoPresentation.

Huggard, A., De Mel, A., Garner, J., Toprak, C., Chatham, A., Mueller, F. 2013. Musical Embrace: Exploring Social Awkwardness in Digital Games. Ubicomp 2013. Note. 4 pages. VideoPresentation.

Chatham, A., Mueller, F. 2013. Adding an Interactive Display to a Public Basketball Hoop can Motivate Players and Foster Community. Ubicomp 2013. Long paper. 10 pages. VideoPresentation.

Garner, J., Wood, G., Pijnappel, S., Murer, M., Mueller, F. 2013. Combining Moving Bodies With Digital Elements: Design Space Between Players and Screens. Interactive Entertainment: IE 2013. 10 pages. Video.

Pell, S., Mueller, F. 2013. Designing for Depth: Underwater Play. Interactive Entertainment: IE 2013. 6 pages. Video

Mueller, F., Walmink, W. 2013. Duel Reality: A Sword-Fighting Game For Novel Gameplay Around Intentionally Hiding Body Data. Interactive Entertainment: IE 2013. 5 pages. Video.

Mueller, F., Gibbs, M.R., Vetere, F. 2013. Reflections on Designing Networked Exertion Games. Interactive Entertainment: IE 2013. 8 pages.

Khot, R., Mueller, F., Hjort, L. 2013. SweatAtoms: Materializing Physical Activity. Interactive Entertainment: IE 2013. 7 pages. VideoPresentation.

Cercos, R., Mueller, F. 2013. Watch your Steps: Designing a Semi-Public Display to Promote Physical Activity. Interactive Entertainment: IE 2013. 6 pages. Presentation.

Pell, S., Mueller, F. 2013. Designing mixed gravity exertion games for humans in space. IAC 64th International Astronautical Congress, 24th Symposium on Space Activity and Society (E5) New architectural, Strategic and Design Approaches to the Future of Human Space Flight (1). 1 page.

Toprak, C., Platt, J., Ho, H., Mueller, F. 2013. Cart-Load-O-Fun: Designing Digital Games for Trams. FDG 2013. 8 pages.

Toprak, C. 2013. Understanding Digital Play in Moving Spaces. FDG 2013. Doctoral Consortium. 3 pages.

Pijnappel, S. Mueller, F. 2013. 4 Design Themes for Skateboarding. CHI 2013. Note. 4 pages. 30 sec preview video. Video. Recorded talkBEST PAPER HONORABLE MENTION.

Khot, R., Mueller, F. 2013. Sweat-Atoms: Crafting Physical Objects with Everyday Exercise. CHI 2013. Student Research Competition. 6 pages. FINALIST.

Chatham, A., Mueller, F., Bernhaupt, R., Khot, R., Pijnappel, S., Toprak, C., Deen, M., Schouten, B. 2013. Game Jam. CHI 2013. Workshop (organizing). 3 pages.

Mueller, F., Chatham, A., Toprak, C., Khot, R., Pijnappel, S., Marshall, J. 2013. HCI with Sports. CHI 2013. Special Interest Group (organizing). 4 pages. 30 sec preview video.

Huggard, A., De Mel, A., Garner, J., Toprak, C., Chatham, A., Mueller, F. 2013. Musical Embrace: Facilitating Engaging Play Experiences through Social Awkwardness. CHI 2013. Interactivity. 4 pages. 30 sec preview video. Video.

Toprak, C., Platt, J., Ho, H., Mueller, F. 2013. Bubble Popper: Body Contact in Digital Games. CHI 2013. Interactivity. 4 pages. 30 sec preview video. Video.

Khot, R., Mueller, F. 2013. Sweat-Atoms: Turning Physical Exercise into Physical Objects. CHI 2013. Interactivity. 4 pages. 30 sec preview videoVideo.

Pell, S., Mueller, F. 2013. Gravity Well: Underwater Play. CHI 2013. Interactivity. 4 pages. 30 sec preview videoVideo.

Toprak, C., Platt, J., Ho, H., Mueller, F. 2013. Cart-Load-O-Fun: Designing Digital Games for Trams. CHI 2013. Videoshowcase. 1 page. Video.

Pijnappel, S. Mueller, F. 2013. Copy Paste Skate. CHI 2013. Videoshowcase. 1 page. Video.

Walmink, W., Chatham, A., Mueller, F. 2013. Duel Reality. CHI 2013. Videoshowcase. 1 page. Video.

Mueller, F. Graether, E., Toprak, C. 2013. Joggobot – Jogging with a Flying Robot. CHI 2013. Videoshowcase. 1 page. Video.

Walmink, W., Chatham, A., Mueller, F. 2013. LumaHelm – an Interactive Helmet. CHI 2013. Videoshowcase. 1 page. Video.

Huggard, A., De Mel, A., Garner, J., Toprak, C., Chatham, A., Mueller, F. 2013. Musical Embrace: Socially Awkward Interactions Through Physical Proximity to Drive Digital Play. CHI 2013. Videoshowcase. 1 page. Video.

Altimira, D., Billinghurst, M., Mueller, F. 2013. Understanding Handicapping for Balancing Exertion Games. CHI 2013. Work-in-progress. 6 pages.

Chatham, A., Walmink, W., Mueller, F. 2013. UnoJoy!: A Library for Rapid Video Game Prototyping using Arduino. CHI 2013. Videoshowcase. 1 page. Video.

Sancho Huerga, R., Lade, J., Mueller, F. Three Themes for Designing Games that Aim to Promote a Positive Body Perception in Hospitalized Children. Persuasive 2013. Short paper. 6 pages.

Knowles, P, Leach, G and Zambetta, F 2013, ‘Backwards memory allocation and improved OIT‘, in Michael S. Brown, Aaron Hertzmann (ed.) Proceedings of the 21st Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2013), Geneva, Switzerland, 7-9 October 2013, pp. 16.

Wong, T, Leach, G and Zambetta, F 2013, ‘An improved friction model for cloth simulation‘, inMichael S. Brown, Aaron Hertzmann (ed.) Proceedings of the 21st Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2013), Geneva, Switzerland, 7-9 October 2013, pp. 4146.

Wong, T, Leach, G and Zambetta, F 2013, ‘Modelling bending behaviour in cloth simulation using hysteresis‘, Computer Graphics Forum, vol. 32, no. 8, pp. 183194.

Raffe, W, Zambetta, F and Li, X 2013, ‘Neuroevolution of content layout in the PCG: Angry bots video game‘, in C. A. Coello Coello (ed.) Proceedings of 2013 IEEE Congress on Evolutionary Computation, Piscataway, USA, 20-23 June 2013, pp. 673680.

Luong, B, Thangarajah, J, Zambetta, F and Hasan, M 2013, ‘A BDI game master agent for computer role-playing games‘, in Takayuki Ito, Catholijn Jonker, Maria Gini, Onn Shehory (ed.)Proceedings of the 12th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2013), Minnesota, United States, 6-10 May 2013, pp. 11871188.

Nash, A 2013, ‘Affect and the medium of digital data‘, The Fibreculture Journal, no. 21, pp. 10-30.

Nash, A, McCormick, J and Greuter, S 2013, ‘Reproduction game demo‘, in Stefan Greuter and Christian McCrea (ed.) Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, New York, USA, 30 September – 1 October, 2013, pp. 1-2.

Batty, J, Horn, K and Greuter, S 2013, ‘Audiovisual granular synthesis: micro relationships between sound and image‘, in Stefan Greuter and Christian McCrea (ed.) Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, New York, USA, 30 September – 1 October, 2013, pp. 1-7.

Moore, G, Greuter, S and Barker, C 2013, ‘Context, detail, and conversation: using painting strategies with 3D computer animation software‘, in Stefan Greuter and Christian McCrea (ed.)Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, New York, USA, 30 September – 1 October, 2013, pp. 1-5.

Pallett, J, Salim, F, Williams, M, Pena De Leon, A, Sharaidin, K, Burry, M and Nielsen, S 2013, ‘Understanding heat transfer performance for designing better façades‘, in Philip Beesley, Omar Khan,and Michael Stacey (ed.) ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA),Delaware, United States, 24-26 October 2013, pp. 7178.

Salim, F, Loke, S, Krishnaswamy, S, Rakotonirainy, A and Srinivasan, B 2013, ‘Ubiquitous intersection awareness (U and I aware) : A framework for intersection safety‘ in L.T Yang, E.Syukur and S.W.Loke (ed.) Handbook on Mobile and Ubiquitous Computing: Status and Perspective, CRC Press, Boca Ratan, USA, pp. 137-164.

Salim, F, Hamilton, M, Pallett, J, Ballardin, A, Basso, J and MacKey, A 2013, ‘A tale of two cities: towards the pedagogy of living labs‘, in Paul James, Chris Hudson, Sam Carroll-Bell, Alyssa Taing (ed.) People and the Planet 2013 Conference Proceedings, Melbourne, Australia, 2-4 July 2013, pp. 1-21.

Moya Castro, R, Salim, F, Williams, M and Sharaidin, K 2013, ‘Flexing wind: aerodynamic study of architectural windbreak‘, in Stouffs, Rudi and Sariyildiz, Sevil (ed.) Proceedings of the 31st eCAADe Conference: Volume 2, The Netherlands, 18-20 September 2013, pp. 6978.

Khoo, C and Salim, F 2013, ‘Responsive materiality for morphong architectural skins‘, in P. Beesley, O. Khan and M. Stacey (ed.) ACADIA 2013 Adaptive Architecture: Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture, Delaware, United States, 21-27 October 2013, pp. 243252.

Salim, F and Jaworski, P 2013, ‘Exploring human- computer interaction in the design process‘ in Terri Peters, Brady Peters (ed.) Inside Smartgeometry: Expanding the Architectural Possibilities of Computational Design, John Wiley & Sons, United Kingdom, pp. 166-175.

Xie, F, Song, A, Salim, F, Bouguettaya, A, Sellis, T and Bradbrook, D 2013, ‘Learning risky driver behaviours from multi-channel data streams using genetic programming‘, Lecture Notes in Computer Science, vol. 8272, pp. 202213.

Khoo, C and Salim, F 2013, ‘Lumina: a soft kinetic material for morphing architectural skins and organic user interfaces‘, in Silvia Santini, Friedemann Mattern (ed.) Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing, New York, United States, 8-12 September 2013, pp. 5362.

Khoo, C and Salim, F 2013, ‘Lumina: a soft kinetic material for morphing architectural skins and organic user interfaces‘, in Silvia Santini, Friedemann Mattern (ed.) Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing, New York, United States, 8-12 September 2013, pp. 5362.

Moya Castro, R and Salim, F 2013, ‘City dynamics: Visualisation of aerodynamic phenomena with digital and physical experiments for an urban context‘ in Jane Burry (ed.) Designing the dynamic : high-performance sailing and real-time feedback in design, Melbourne Books, Melbourne, Australia, pp. 98-107.

Salim, F, Burry, J and Underwood, J 2013, ‘Augmenting public spaces with live forms and fabrics‘, in R. Stouffs, P. Janssen, S. Roudavski, B. Tuncer (ed.) Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013), Hong Kong and Singapore, 15-18 May 2013, pp. 965-974.

 

2012

Isbister, K., Mueller, F., Bernhaupt, R. 2012. Proceedings of the 4th International Conference on Fun and Games. Fun and Games 2012. Conference Proceedings. 131 pages.

Toprak, C., Platt, J., Mueller, F. 2012. Bubble Popper: Considering Body Contact in Games. Fun and Games 2012. Short paper. 4 pages.

Toprak, C., Platt, J., Mueller, F. 2012. Bubble Popper: Considering Body Contact as Game Ingredient. Fun and Games 2012. Student Game Design Competition. 5 pages.

Toprak, C., Platt, J., Mueller, F. 2012. Bubble Popper: The Body Contact Experience. Fun and Games 2012. Demonstration. 1 page.

Toprak, C., Platt, J., Mueller, F. 2012. Designing Digital Games for Public Transport. Fun and Games 2012. Work in Progress. 3 pages.

Huggard, A., De Mel, A., Garner, J., Toprak, C., Chatham, A., Mueller, F. 2012. Musical Embrace: Using Social Awkwardness as a Game Ingredient. Fun and Games 2012. Student Game Design Competition. 5 pages.

Mueller, F., Vetere, F., Gibbs, M.R., Edge, D., Agamanolis, S., Sheridan, J.G., Heer, J. 2012. Balancing Exertion Experiences. CHI 2012. Long paper. 10 pages. BEST PAPER HONORABLE MENTION.

Mueller, F., Toprak, C., Graether, E., Walmink, W., Bongers, B.,  van de Hoven, E. 2012. Hanging off a Bar. CHI 2012. Interactivity. 4 pages.

Graether, E., Mueller, F. 2012. Joggobot: A Flying Robot as Jogging Companion. CHI 2012. Interactivity. 4 pages.

Mueller, F., Wilde, D., Toprak, C., Graether, E., Berthouze, N. 2012. Future User Research for Exertion Games. CHI 2012. Workshop User Research in Games. 4 pages.

Tomlinso, B., Ross, J., André, P., Baumer, E.P.S., Patterson, D. J., Corneli, J., Mahaux, M., Nobarany, S., Lazzari, M., Penzenstadler, B., Torrance, A. W., Callele, D. J., Olson, G. M., Silberman, S., Ständer, M., Palamedi, F.R., Salah, A. A., Morrill, E., Franch, X., Mueller, F., Kaye, J., Black, R.W., Cohn, M.L., Shih, P.C., Brewer, J., Goyal, N., Näkki, P., Huang, Jeff., Baghaei, N., Saper, C. 2012.  Massively Distributed Authorship of Academic Papers. CHI 2012. alt.chi. 10 pages.

Wilde, D. 2012. hipdisk: Understanding the Value of Ungainly, Embodied, Performative, Fun. CHI 2012. alt.chi. 10 pages.

Wilde, D. 2012. hipdisk: Experiencing the Value of Ungainly, Embodied, Performative, Fun. CHI 2012. Interactivity. 4 pages.

Wilde, D.,  Cassinelli, A., Zerroug, Alexis. 2012. Light Arrays. CHI 2012. Interactivity. 4 pages.Tepe, S. Greuter, S. Boukamp, F. and Peterson, F. (2012): Playing 4 safety – designing an engaging hazard recognition game for construction safety induction. In: Proceedings of the CIB W099 International Conference 2012, I. Krisiani Tjandra, G. Ofori, E. Ai-Lin Teo (eds.), CIB, Rotterdam, The Netherlands (CIB W099 International Conference 2012)

Tepe, S. Greuter, S. Boukamp, F. and Peterson, F. (2012): Playing 4 safety – designing an engaging hazard recognition game for construction safety induction. In: Proceedings of the CIB W099 International Conference 2012, I. Krisiani Tjandra, G. Ofori, E. Ai-Lin Teo (eds.), CIB, Rotterdam, The Netherlands (CIB W099 International Conference 2012) (Best Paper Award)

Greuter, S. Tepe, S. Peterson, F. Boukamp, F. D’Amazing, K. Quigley, K. Van Der Waerden, R. Harris, T. Goschnick, T. and Wakefield, R. (2012): Designing a game for occupational health and safety in the construction industry. In: Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System, Daniel Cermak-Sassenrath, Charles Walker (ed.), ACM, Auckland, New Zealand, pp. 1-8 (IE’12 – 8th Australasian Conference on Interactive Entertainment: Playing the System)

Berry, Christopher M. and Steffen P. Walz (2012): Passengers: The Forgotten Players. In: Position paper for the MobileHCI 2012 workshop The Car as an Arena for Gaming. Available Online.

Wahl, Daniel and Steffen P. Walz (2012): Urban Flow and Happiness. In: Langner, A. and M. Mertens (eds.): flow aus spielen. Optimale Erfahrungen durch Computerspiele. Salzhemmendorf: Blumenkamp Verlag. Available here.

Dethridge, L. (2012): Art and the avatar in virtual and mixed-reality exhibition space. In Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments, IGI Global, Philadelphia, USA, pp. 145-165.

Wong, T, Leach, G and Zambetta, F 2012, ‘Virtual subdivision for GPU based collision detection of deformable objects using a uniform grid‘, The Visual Computer: international journal of computer graphics, vol. 28, no. 68, pp. 829838.

Knowles, P, Leach, G and Zambetta, F 2012, ‘Efficient layered fragment buffer techniques‘ in Patrick Cozzi, Christophe Riccio (ed.) OpenGL Insights, CRC Press, United Kingdom, pp. 279-292.

Raffe, W, Zambetta, F and Li, X 2012, ‘A survey of procedural terrain generation techniques using evolutionary algorithms‘, in Hussein Abbass, Daryl Essam and Ruhul Sarker (ed.) Proceedings of Congress of Evolutionary Computation (CEC 2012), United States, 10-15 June 2012, pp. 20902097.

Nash, A 2012, ‘Interference Wave: Data and Art‘, in Su Baker, Paul Thomas and Andrew Varano (ed.) Proceedings of the Second International Conference on Transdisciplinary Imaging at the Intersections between Art, Science and Culture, Sydney, Australia, 22-23 June 2012, pp. 214-220.

Sharaidin, M, Pallett, J and Salim, F 2012, ‘Integration of digital simulation tools with parametric designs to evaluate kinetic façades for daylight performance‘, in Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejdan, Dana (ed.) Proceedings of the 30th International Conference on Education and research in Computer Aided Architectural Design in Europe (eCAADe 2012), Prague, Czech Republic, 12 – 14 September, 2012, pp. 691-700.

Sharaidin, M and Salim, F 2012, ‘Design considerations for adopting kinetic facades in building practice‘, in Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejdan, Dana (ed.) Proceedings of the 30th International Conference on Education and research in Computer Aided Architectural Design in Europe (eCAADe 2012), Prague, Czech Republic, September 12-14, 2012, pp. 619-628.

Salim, F and Moya Castro, R 2012, ‘Parallel analysis of urban aerodynamic phenomena using high and low-tech tools‘, in Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejdan, Dana (ed.)Proceedings of the 30th International Conference on Education and research in Computer Aided Architectural Design in Europe (eCAADe 2012) , Prague, Czech Republic, September 12 – 14 2012, pp. 621-630.

Khoo, C and Salim, F 2012, ‘A responsive morphing media skin‘, in T. Fischer, K. De Biswas, J.J. Ham, R. Naka, W.X. Huang (ed.) Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia, Hong Kong, China, 25-28 April 2012, pp. 517-526.

Salim, F, Pallett, J, Peers, J and Underwood, J 2012, ‘Augmented spatiality‘, The International Journal of Architectural Computing, vol. 10, no. 2, pp. 275300.

Salim, F 2012, ‘Probing streets and the built environment with ambient and community sensing‘,Journal of Urban Technology, vol. 19, no. 2, pp. 4767.

 

2011

Dongyoun Shin, Sung Ah Kim, Yoon Choe, Thomas Seibert and Steffen P. Walz (2011): Integrated energy monitoring and visualization system for Smart Green City development: Designing a spatial information integrated energy monitoring model in the context of massive data management on a web based platform. In: Journal for Automation in Construction. Available Online.

Raffe, W, Zambetta, F and Li, X 2011, ‘Evolving patch-based terrains for use in video games‘, inNatalio Krasnogor, Pier Luca Lanzi (ed.) 13th Annual Genetic and Evolutionary Computation Conference (GECCO 2011), New York, 12th – 16th July, 2011, pp. 363370.

Clemens, J and Nash, A 2011, ‘Take a good hard look at yourself: autoscopia and the networked image‘, Column 7 New Imaging: Transdisciplinary Strategies for Art beyond the New Media, no. 7, pp. 39-49.

Davis, D, Salim, F and Pallett, J 2011, ‘Designing Responsive Architecture: Mediating Analogue And Digital Modelling In Studio‘, in C. M. Herr, N. Gu, S. Roudavsky, M. A. Schnabel (ed.)Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia, Newcastle, Australia, 27-30 April, 2011, pp. 1-9.

Khoo, C and Salim, F 2011, ‘Designing elastic transformable structures: Towards soft responsive architecture‘, in C. Herr, N. Gu, S. Roudavski, M. Schnabel (ed.) Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia, Newcastle, Australia, April 27-30, 2011, pp. 143-152.

Sharaidin, M and Salim, F 2011, ‘Affordable, performative and responsive: Designing affordable responsive architectural prototypes through physical and digital modelling‘, in C. Herr, N. Gu, S. Roudavski, M. Schnabel (ed.) Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia, Newcastle, Australia, 27-30 April, 2011, pp. 113-122.

Toth, B, Salim, F, Drogemuller, R, Frazer, J and Pallett, J 2011, ‘Closing the loop of design and analysis: Parametric modelling tools for early decision support‘, in C. Herr, N. Gu, S. Roudavski, M. Schnabel (ed.) Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia, Newcastle, Australia, April 27-30, 2011, pp. 1-10.

Toth, B, Russell, A, Drogemuller, R, Frazer, J and Salim, F 2011, ‘Sky high and back again: the evolution of simulation-based design from aerospace to construction‘, in P. Bannister, P Thomas, V Soebarto, D Leach, P Wilkinson (ed.) Proceedings of Building Simulation 2011: 12th Conference of International Building Performance Simulation Association (IBPSA), Sydney, Australia, November 14 – 16, 2011, pp. 1-8.

Toth, B, Salim, F, Frazer, J and Drogemuller, R 2011, ‘Support for Energy-Oriented Design in the Australian Context‘, in Magali Bodart, Arnaud Evrard (ed.) Proceedings of Passive and Low Energy Architecture (PLEA) Conference 2011: Architecture and Sustainable Development, vol. 2, Louvain-la-Neuve, Belgium, July 13 – 15, 2011, pp. 47-52.

Salim, F, Mulder, H and Pallett, J 2011, ‘Form fostering: A novel design approach for interacting with parametric models in the embodied virtuality‘, Journal of Information Technology in Construction, vol. 16, pp. 135-150.

Salim, F, Jaworski, P, Kaftan, M, Friedrich, E, Urquiza, R, Oh, S, Fihn, J, Galaso, J, Roa, R,Banke, T, Bak, J, Kalvo, R, Di Leo, S, Madeddu, D, Albuquerque, J, Gillespie, D and Østergaard, J 2011, ‘Informing Architecture and Urban Modeling with Real-World Data on 3D Tangible Interfaces and Augmented Displays‘, in Joshua M. Taron; Vera Parlace, Branko Kolarevic, Jason S. Johnson (ed.) Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA 11) – Integration through Computation, Banff, Canada, October 11 – 16, 2011, pp. 226-233.

Khoo, C, Salim, F and Pallett, J 2011, ‘Designing architectural morphing skins with elastic modular systems‘, International Journal of Architectural Computing, vol. 9, no. 4, pp. 397419.

Toth, B, Salim, F, Pallett, J, Frazer, J, Drogemuller, R and Burry, M 2011, ‘Energy-oriented design tools for collaboration in the cloud‘, The International Journal of Architectural Computing, vol. 9, no. 4, pp. 339359.

Hamilton, M, Salim, F, Cheng, E and Choy, S 2011, ‘Transafe: A Crowdsourced Mobile Platform for Crime and Safety Perception Management‘, in IEEE (ed.) IEEE International Symposium on Technology and Society 2011, Chicago, USA, May 23-25, 2011, pp. 3237.

 

2010

Walz, Steffen P. (2010): Toward a Ludic Architecture. The Space of Play and Games. Pittsburgh, PA: ETC Press / Carnegie Mellon University. Available Online as a free book download.

Walz, Steffen P. (2010): Analyse der Games-Branchenstruktur in Baden-Württemberg. Markt, Akteure, Interaktionen: Handlungsempfehlungen zur nachhaltigen wirtschaftspolitischen Unterstützung einer Zukunftsbranche. Stuttgart: MFG Baden-Württemberg mbH & Staatsministerium des Landes Baden-Württemberg. Study freely available..

Walz, Steffen P. (2010): „Das ganze Leben ist ein Spiel: wie die Veralltäglichung von Games die Gesellschaft verändert-“ In Selke, Stefan and Ullrich Dittler (eds.): Postmediale Wirklichkeiten aus interdiszipli-närer Perspektive: Wie Zukunftsmedien die Gesellschaft verändern. Hannover: Heise / telepolis.

Walz, Steffen P. (2010): „Enterveillance? Surveiltainment! Imagining the game generation world.“ In: Davidson, Drew (ed.): Cross-Media Communications: An Introduction to the Art of Creating Integrated Media Experiences. Pittsburgh, PA: ETC Press / Carnegie Mellon University. pp. 153-155.

Dethridge, L. (2010), ‘The artist as urban shaman’, in Frantic Bloom, Melbourne Books, Melbourne, pp. 12-21.

Raffe, W, Hu, J, Zambetta, F and Xi, K 2010, ‘A dual-layer clustering scheme for real-time identification of plagiarized massive multiplayer games (MMG) assets‘, in Jing Bing Zhang, Chun-Liang Lin, and Bor-Ren Lin (ed.) Proceedings of the 2010 5th IEEE Conference on Industrial Electronics and Applications, NJ, USA, 15-17 June 2010, pp. 307312.

Scerri, D, Hickmott, S, Zambetta, F, Goud, F, Yehuda, I and Padgham, L 2010, ‘Bushfire blocks: A modular agent-based simulation‘, in van der Hoek, Kaminka, Lesperance, Luck and Sen (ed.)Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS) Demo track, Toronto, Canada, May 10-14 2010.

Nash, A 2010, Realtime 3d multi-user virtual environments as a post-convergent medium, Doctor of Philosophy (PhD), Media and Communications, RMIT University.

Fernando, R, Drogemuller, R, Salim, F and Pallett, J 2010, ‘Patterns, heuristics for architectural design support: Making use of evolutionary modelling in design‘, in Dave, Bharat; Andrew I-kang Li, Ning Gu and Hyoung-June Park (ed.) New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectureal Design Research in Asia CAADRIA 2010, Hong Kong, China, 7-10 April 2010, pp. 1-10.

Salim, F, Pallett, J, Taniar, D, Lee, V and Burrow, A 2010, ‘The digital emerging and converging bits of urbanism: Crowddesigning a live knowledge network for sustainable urban living‘, in Gerhard Schmitt, Ludger Hovestadt, Luc Van Gool, Frederic Bosche, Remo Burkhard, Suzanne Coleman, Jan Halatsch, Michael Han5meyer,Silke Konsorski-Lang, Antje Kunze and Martina Sehmi-Luck (ed.) Future Cities: Proceedings of the 28th Conference on Education in Computer Aided Architectural Design in Europe, Zurich, Switzerland, 15-18 September 2010, pp. 883-891.

Salim, F, Mulder, H and Jaworski, P 2010, ‘Demonstration of an open platform for tangible and social interactions with responsive models‘, in Aaron Sprecher, Shai Yeshayahu and Pablo Lorenzo-Eiroa (ed.) Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA), New York, US, 21-24 October 2010.

Salim, F 2010, ‘Towards adaptive mobile mashups: Opportunities for designing effective persuasive technology on the road‘, in Elixabeth Chang and Leonard Barolli (ed.) 24th IEEE International Conference on Advanced Information Networking and Applications Workshops WAINA 2010, United States, 20-23 April 2010, pp. 711.

Salim, F and Pallett, J 2010, ‘Software openness: Evaluating parameters modelling tools to support creativity and multidisciplinary design integration‘, in David Taniar, Osvaldo Gervasi, Beniamino Murgante, Eric Pardede. Bernady O. Apduhan (ed.) Proceedings of Computational Science and Its Applications – ICCSA 2010: International Conference Volume III, Berlin and Heidelberg, Germany, 23 – 26 March 2010, pp. 483497.

Salim, F, Mulder, H, Jaworski, P, Ransom, J, Cutellic, P, Iseki, T, Di Leo, S and Kom, Y 2010, ‘Collaborative design and live interaction with parametric models using UbiMash‘, International Journal of Architectural Computing, vol. 8, no. 3, pp. 377398.

Salim, F, Mulder, H and Pallett, J 2010, ‘A system for form fostering: Parametric modeling of responsive forms in mixed reality‘, in B. Dave, A. I. Li, N. Gu, H.-J. Park (ed.) New Frontiers: Proceedings of the 15th International Conference on Computer-Aided Architectural Design Research in Asia CAADRIA 2010, Hong Kong, China, April 7 – 10 2010, pp. 531-540.

 

2009

Walz, Steffen P. (2009): „Approaches to Space in Game Design Research.“ In: Günzel, Stephan (ed.): Philosophy of Computer Games Lectures. Potsdam: Zentrum für Computerspielforschung DIGAREC & Universitätsverlag Potsdam.

Walz, Steffen P. (2009): „Bildung – Erlebnis – Game.“ In: Sohns, Jan-Arne and Rüdiger Utikal (eds.): Popkultur trifft Schule. Bausteine für eine neue Medienerziehung. Weinheim: Beltz. pp. 199-221.

Ballagas, Rafael and Steffen P. Walz (2009): „Case K: REXplorer.” In: Montola, Markus, Stenros, Jaako and Annika Waern (eds.): Pervasive Games: Theory and Design. Experiences on the Boundary Between Life and Play. San Francisco, CA: Morgan Kaufmann Publishers. pp. 215-218.

Toth, B, Fernando, R, Salim, F, Drongemuller, R, Pallett, J, Burry, M and Frazer, J 2009, ‘Modelling sustainable and optimal solutions for building services integration in early architectural design: confronting the software and professional interoperability deficit‘, in L. Fennessy, R. Kerr, G. Melles, C. Thong & E. Wright (ed.) Cumulus 38º South: Hemispheric shifts across learning, teaching and research, Melbourne, Australia, November 12 – 14, 2009, pp. 1-13.

 

2008

Ballagas, Rafael, Walz, Steffen P. and André Kuntze (2008): „Gaming Tourism. Lessons from Evaluating REXplorer, a Pervasive Game for Tourists.” In: Proceedings of PERVASIVE 2008 – The 6th International Conference on Pervasive Computing, May 19-22, 2008, Sydney, Australia. pp. 245-258.

Zambetta, F 2008, ‘Modelling interactive non-linear stories‘ in Aboul Ella Hassanien, Ajith Abraham, Janusz Kacprzyk (ed.) Computational Intelligence in Multimedia Processing: Recent Advances, Springer-Vrelag, Germany, pp. 119-138.

Zambetta, F 2008, ‘Implementing story-driven games with the aid of dynamical policy models‘ in Steve Rabin (ed.) Al Game Programming Wisdom 4, Charles-River Media, United States, pp. 551-569.

Hu, J and Zambetta, F 2008, ‘Security issues in massive online games‘, Journal of Security and Communication Networks, vol. 1, pp. 8392.

Greuter, S 2008, Undiscovered worlds, real-time procedural generation of virtual three-dimensional spaces, Doctor of Philosophy (PhD), Creative Media, RMIT University.

Salim, F, Cai, L, Indrawan, M and Loke, S 2008, ‘Road intersections as pervasive computing environments: towards a multiagent real-time collision warning system‘, in Lionel Ni and Jiannong Cao (ed.) Proceedings of the Sixth Annual IEEE International Conference on Pervasive Computing and Communications, 2008 (PerCom), US, 17-21 March 2008, pp. 621626.

2007

von Borries, Friedrich, Steffen P. Walz and Matthias Böttger (eds.) (2007): Space Time Play. Computer Games, Architecture and Urbanism: The Next Level. Basel / Berlin / Boston: Birkhäuser Publishing.

Walz, Steffen P. and Rafael Ballagas (2007): „Pervasive Persuasive: A Rhetorical Design Approach to a Location-Based Spell-Casting Game for Tourists.” In: Proceedings of Situated Play. DiGRA 2007 – The 3rd International Digital Games Research Conference, Tokyo, September 24-28, 2007. pp. 489-497.

Ballagas, Rafael, Walz, Steffen P., Kratz, Sven, Fuhr, Claudia, Yu, Eugen, Tann, Martin, Borchers, Jan, and Ludger Hovestadt: „REXplorer: A Mobile, Pervasive Spell-Casting Game for Tourists.” In: CHI ’07 extended abstracts on Human factors in computing systems, San Jose, CA, USA, 2007. New York: ACM Press.

Walz, Steffen P. (2007): „Pervasive Persuasive Play: Rhetorical Game Design for the Ubicomp World.“ In: Fogg, B.J. and Dean Eckles / Stanford University Persuasive Technology Lab (ed.): Mobile Persuasion: 20 Perspectives on the Future of Behavior Change. Palo Alto, CA: Stanford Captology Media. pp. 101-108.

Zambetta, F 2007, ‘Simulating sensory perception in 3D game characters‘, in M Gibbs, L Hjorth, E Milne, Y Pisan (ed.) Proceedings of the 2007 Australasian Conference on Interactive Entertainment, Melbourne, Australia, 3 – 5 December 2007.

Nash, A 2007, ‘Realtime art engines 2: sound in games‘ in Scott deLahunta (ed.) SwanQuake: The User Manual, Liquid Press / i-DAT (Plymouth University), Plymouth, United Kingdom, pp. 36-46.

Multari, B, Gibson, R and Nash, A 2007, Summerbranch, (Creative Work : Digital work).

Salim, F, LOKES, S, Rakotonirainy, A and Krishnaswamy, S 2007, ‘Simulated intersection environment and learning of collision and traffic data in the U&I Aware framework‘ in Jadwiga Indulska, Jianhua Ma, Laurence T. Yang,Theo Ungerer and Jiannong Cao (ed.) Ubiquitous Intelligence and Computing : 4th International Conference, UIC 2007, Hong Kong, China, July 11-13, 2007. Proceedings / edited by Jadwiga Indulska, Jianhua Ma, Laurence T. Yang, Theo Ungerer, Jiannong Cao , Springer, Germany, pp. 153-162.

Salim, F, Loke, S, Rakotonirainy, A, Srinivasan, B and Krishnaswamy, S 2007, ‘Collision pattern modelling and real-time collision detection at road intersections‘, in Daniel J. Dailey (ed.)Proceedings of the 2007 IEE Intelligent Transportation Systems Conference, Seattle, Washington, USA, September 30-October 3, 2007, pp. 161-166.

Salim, F, Loke, S, Rakotonirainy, A and Krishnaswamy, S 2007, ‘U&I aware: a framework using data mining and collision detection to increase awareness for intersection users‘, in Leonard Barolli, Ruppa K. Thulasiram, Arjan Durresi (ed.) Proceedings of the 21st International Conference on Advanced Information Networking and Applications Workshops (AINAW’07), vol 2, USA, May 21-23 2007, pp. 530535.

 

2006

Sandercock, J, Padgham, L and Zambetta, F 2006, ‘Creating adaptive and individual personalities in many characters without hand crafting behaviours‘, in J. Gratch, M. Young, R. Aylett, D. Ballinand P. Oliver (ed.) Intelligent virtual agents 6th international conference, IVA 2006, Marina Del Rey, CA, USA, 10 August 2006.

 

2005

Zambetta, F and Abbattista, F 2005, ‘The design and implementation of SAMIR‘, in Knowledge-Based Intelligent Information and Engineering Systems, Melbourne, 14-16 September 2005.

Salim, F, Krishnaswamy, S, LOKES, S and Rakotonirainy, A 2005, ‘Context-aware ubiquitous data mining based agent model for intersection safety‘ in Tomoya Enokido, Lu Yan, Bin Xiao, Daeyoung Kim, Yuanshun Dai, Laurence T. Yang (ed.) Lecture Notes in Computer Science – Embedded and Ubiquitous Computing -EUC 2005 Workshops, Springer, Germany, pp. 61-70.

 

2004

Abbattista, F, Paradiso, A, Semeraro, G and Zambetta, F 2004, ‘An agent that learns to support users of a Web site‘, Applied Soft Computing, vol. 4, pp. 1-12.

Nash, A 2004, Scorched happiness, (Creative Work : Digital work).

 

2003

Semeraro, G, Abbattista, F, Degemmis, M, Licchelli, O, Lops, P and Zambetta, F 2003, ‘Agents, personalisation, and intelligent applications‘ in Rafael Corchuelo, Antonio Ruiz-Cortés, Robert Wrembel (ed.) Technology Supporting Business Solutions, Nova Science Publishers, Inc., United States, pp. 141-160.

Andersen, V, Andersen, H, Degemmis, M, Licchelli, O, Lops, P and Zambetta, F 2003, ‘A methodological approach for designing and evaluating intelligent applications for digital collections‘, Applied Artificial Intelligence, vol. 17, no. 89, pp. 745-771.

Greuter, S, Parker, J, Stewart, N and Leach, G 2003, ‘Real-time procedural generation of ‘pseudo infinite’ cities‘, in Proceedings of the First International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, Melbourne, 11-14 February 2003.

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