Playing Systems: People, Play, and Computers Workshop

Miguel SicartThe Digital Ethnography Research Centre (DERC) and the Centre for Game Design Research present international guest, Miguel Sicart as part of the Design and Play Exhibition (29 April – 14 May 2016).

Why do we play with computers? Looking at the history of games and toys, we can match the evolution of computer technology with its application in playthings. There is something about computers that makes us want to play with them. In this master class we will inquire on the nature of play and computers, exploring the materiality of machines, the seductions of play, and how theory, design, and culture have been changed by playing systems.

Miguel Sicart is an Associate Professor at the IT University in Copenhagen. His research on games and playthings combines philosophy with design research. He is the author of The Ethics of Computer Games (The MIT Press, 2009), Beyond Choices: The Design of Ethical Gameplay (The MIT Press, 2013), and Play Matters (The MIT Press, 2014).

Please note – places are limited to 12 and are for RMIT HDR students only.

Registration is essential to:

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