Out of Space by Adam Nash is a playable abstract audiovisual virtual environment, using the Spacewalk system developed by Stefan Greuter. Immersed in an infinitely self-producing virtual space made of nothing but colour and sound, the visitor plays, flying and falling, creating little melodies and rhythms of sound and colour. Out of space, out of thin air, out of nothing, music and memories are made with virtual visions and vibrations.
“The whole form rests and dwells in itself … as if she were out of space … it shows no force contending with force, no opening through which time could break in.” (Schiller, Letter XV)
Art now is for play, for playing with, for playing. Play in all its productive potential becomes the push and pull between artist and interactor (who is more than just a viewer or listener, spectator or audient) creating the work in real time, and in no time at all the interactor becomes the artist, and each interactor/artist creates a unique virtual work, unique to themselves and yet outside of themselves, in the world, virtually.
This Project is presented for Melbourne Knowledge Week by the RMIT School of Media and Communication Centre for Games Design Research as part of the Design & Play exhibition (29 April – 14 May, 2016).