Pure Absence

Pure AbsencePure Absence is a new artwork by Dr Adam Nash. Pure Absence  will feature at the Design and Play exhibition (29 April – 14 May).

Great sound is silent. Great form is absent (Tao Te Ching, 41). The sensuous instinct wishes to to receive an object; the formal instinct wishes to produce an object (Schiller, Letter XIV).

Can an individual subject resolve its incompatibility with itself through a transindividual environment of immersive digital data? Or is it merely creating more anxiety, the only true product of the digital era? So asks Pure Absence.

Pure Absence is a playable, abstract, generative and composed, audiovisual experience in realtime 3D. A realtime art music game. Revelling in the confusion of abstract space that is nothing like reality, and yet is, it shows how things are the same to see how they differ. A game with no point(s), Pure Absence is an actual fantasy. Colours, sounds and player interact on an equally (artificially) stupid level of intention. Wondering ensues.

Dr Adam Nash is widely recognised as one of the most innovative artists working in virtual environments, realtime 3D and mixed-reality technology. He is a digital virtual media artist, composer, programmer, performer and writer, working primarily in networked and real-time 3D spaces, exploring them as live audiovisual performance spaces, sites for data/motion capture and generative audiovisual environments.

His work has been presented in galleries, festivals and online in Australia, Europe, Asia and The Americas, including in peak festivals SIGGRAPH, ISEA, ZERO1SJ and the Venice Biennale.


Playable Sessions:

Sat 30 April

Wed 4, Thurs 5, Fri 6, Sat 7, Tues 10, Wed 11, Sat 14 May

Times:   Tuesday – Friday 11am – 6pm, Saturday 12 – 5pm

Performance Times: 

Tues 10 May, 1pm and 5pm

Wed 11 May, 1pm and 5pm

Sat 14 May, 1pm and 3pm



RMIT Design Hub, Cnr Swanston and Victoria Streets Melbourne, Level 2 Gallery


This Project is presented for Melbourne Knowledge Week by the RMIT School of Media and Communication Centre for Games Design Research as part of the Design & Play exhibition (29 April – 14 May, 2016).

Melbourne Knowledge Week


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